Pokemon Indigo League Game

So I know the idea of a Pokemon MOBA has probably been suggested many times before. We all know it would be awesome. But I really started thinking about the possible specifics of it and holy shit, it would be BEYOND AWESOME. And yes I am aware how much of a nerd I am to have spent 2 hours typing this, I just really want this to be a game. My specific Pokemon MOBA idea, using LoL as a reference: -You are a 'Trainer' ('Summoner'). In Pokemon Select (Champion Select) you choose your starter Pokemon, based on what Type you want (Fire, Water, Grass, etc.).

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This would be like choosing your Role (ADC, Mage, Support, etc.), but not in the sense that one Type does more damage than another, but rather each Type brings something different to the table. Bans would be made. Team sizes: Ranked 1v1, 2v2, 3v3, and 5v5 respectively, the maps adapting to the size of the team. Team Comps will have an enormous effect on the game.
-You phase in at your Pokemon Center (base) as your starter Pokemon and choose your starting items and starting move. Think you're going to be laning against the enemy Bulbasaur, or they just happened to load up with 3 Grass Types? Maybe you want to pick up an Antidote to remove a poison effect. Maybe you want a healing potion to start (Potions are not cheap like they are in LoL because there is no health regen in the game and Potions heal instantly). Or maybe you just want to start with a basic Pokeball. Choosing your starting move is just as important.
I will get more into the items and abilities in a bit. -Game starts, traditional laning as we know. As I said, there is no health regen, so laning will really feel like a battle. When you Faint (die) you are returned to your Pokemon Center to be healed (resurrected). Lane minions would be assorted basic 2-evolution Pokemon (Rattatas, Spearows, Doduos, Sandshrews, etc.). Super minions would be the evolved forms (Ratticates, Fearows, Dodrio, Sandslash’s, etc.) Farm XP by being near Fainting (dying) Pokemon, farm currency by last hitting.
You can capture a lane minion with a basic Pokeball. You need to have the item selected and last hit the Pokemon with it (if you miss the last hit, you lose the ball). And this is where the endless possibilities of the game begin, and I will get into itemization and abilities now.
Php Bsi Advance Hotel Booking System. -Itemization: The Pokemon universe has tons and tons of items, and this is perfect for the MOBA platform. Some possibilities: Gems to increase the power of abilities (damage items), PP up (Power Points would be like mana in this game, PP ups would increase maximum PP), Pokedoll (when used, a targeted enemy player would lose control of their Pokemon and would run to the doll and basic attack, kind of like a disable move. Only usable to flee a battle, so you couldn't attack a Pokemon that you distracted with a Pokedoll), specific Berries to boost certain stats, Revive (Guardian’s Angel) and on and on. There would be tiers of Pokeballs as well, from a basic Pokeball all the way up to the Master Ball, increasing in price as they go (Master Ball would be most expensive item in the game by far). Certain levels of balls can capture certain Pokemon (basic can capture lane minions, higher ups can capture jungle Pokemon, etc.). Capturing would not be random luck. -Abilities: Every starter Pokemon (Champion) chooses 4 abilities throughout the game out of a possible 8.
There are 4 possible 'basic abilities', 2 ultimates, and 2 specialty moves that interact with the map but do no very minimal damage to enemies (these would be like Cut to clear a tree, Rock Smash to clear a boulder, etc.) At level 1, you choose between the 4 basic abilities. At level 2 you choose between the 3 remaining basics and the 2 specialties, and so on up to level 5 where you choose between your 2 ultimates AND you evolve (unless you are a no-evolution or one-evolution Pokemon).